Real innovation in gaming phones

On Monday, redmagic finally released the details of its RedMagic 11 Pro gaming phone. The main defining feature is its use of liquid cooling – a technology that often sees PCSTOP PCs. Most of today’s phones use heat transfer through pipes and, in more expensive devices, a vapor chamber to distribute heat evenly over a large surface area. Liquid cooling, instead, uses a micropump to swirl fluid around the base of the phone, then moves it to a fan that blows away the heat.
Two years ago, OnePlus showed off a concept phone with the same technology, and it’s finally here—in a device you can buy. Along with its R4 Thermal Management Chip, the RedMagic 11 Pro will sport the new Qualcomm Snapdragon ELTITE Gen 5 Chip. When writing the chip myself with a phone looking closely at the juice specs, I noticed that the device started to get dirty most of the time, which worried me that the chip was overheating and limiting the performance during a long session. RedMagic promises its semiconductors enable perfect performance, even outside temperatures ranging from 40 degrees Celsius (or -40 to 158 degrees Fahrenheit).
We haven’t seen RedMagic’s latest creations, so we can’t say how effective its liquid cooling solution will be compared to what will eventually arrive in the next Samsung Galaxy device. At least, it sports a 144hz screen, so it should be able to present your games in their best light. Redmagic’s phone is coming to the United States, though not without a carrier. You’ll need to pony up $750 for the base model; $850 nets a transparent glass back to show you the active liquid cooling.
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The next ‘next phone’ of OnePlus improves on the Qualcomm gaming chip

What is more interesting is that we may finally be able to find a generation of frameworks on mobile devices. OnePlus brings that closer to reality with its hyperrendering GPU Pipeline.
The company said that this will make it more efficient and open up interesting possibilities for game frame levels. That includes a specific type of frame generation, sometimes called frame splitting, which inserts AI-generated frames between frames interpreted by the chip itself. Nvidia uses this technology in Geforce RTX RTX 50-Series GPUS to stick up to 4x more frames between dedicated frames. While it has little impact on a full-fledged gaming PC, the technology can be very impressive on a small, cheap device like a phone.
Arm, the company behind many of the modern architectures of the chip, has promised that the possibility of AI increases to push better frame rates, so in the high-level space, we see everything killed by game technology harder than before. The only problem is that the lack of a large release makes these devices prone enough that anyone is not made to be addicted Honkai Star Rail thinking. At this point, companies are just proving that there are ways to innovate in the mobile space. With enough pressure, maybe gamers can see a new day for Samsung, Google, or Apple that won’t be writing tears.


